With a variety of tools at your disposal, ClassVR enables you to explore the limitless potential of virtual reality learning and let your imagination run wild. The platform provides a wide range of capabilities to help you produce your own VR content.
Microsoft Paint 3D
Anyone can become a 3D designer thanks to Microsoft Paint 3D’s straightforward and user-friendly interface. All you need to do to begin producing with its user-friendly interface is sketch a shape and choose a colour.
In teaching, flexibility is essential, and Paint 3D offers it. The software can be used to generate anything from a simple pyramid model with younger pupils to a sophisticated molecule with a chemistry class.
Simply select “Save As 3D Model” from the “File” menu after finishing your design. This will produce a.GLB file that you can post to ClassVR so that your students may use our ARCubes to interact with their projects.
You can let your imagination run wild using SketchUp and create complex models of structures, things, and landscapes. Use ClassVR to examine your designs in immersive detail once you’ve finished creating them.
SketchUp’s integration with ClassVR raises immersive learning to new heights across all subjects and educational levels, from Geography to Design and Technology.
All you have to do is select “File” and then “Save As” to save your SketchUp creation for usage in ClassVR. The next step is to use an internet converter tool to convert the file to a.GLB format. You will be able to fully comprehend and engage with your creations in ClassVR as a result.
Are you looking for a strategy to boost the creativity of your students? The combination of ClassVR and CoSpaces is the solution. With the help of this potent combo, your students may create, explore, and even print their own 3D worlds, opening up a world of immersive learning opportunities.
With CoSpaces, you may design an interactive exhibition, a virtual board game, or any scenario from a tale. Once your pupils have finished building their world, they may put on their headsets and start exploring.
Simply click the “Share” option in CoSpaces to create a sharing link and QR code to share their project. After that, you can either copy and paste the link into the CoSpaces section of the ClassVR Portal or instruct your students to scan the QR code with the “Scanner” app on their headsets. Your students may rule their own 3D universe and advance their study with this seamless connection.
Want to give your kids an immersive experience that takes them anywhere in the world? Look no farther than the seamless Thinglink integration of ClassVR. With the help of this robust tool, you may make a thorough virtual tour of your school, annotate a 360-degree photo of a historic structure, or even tag a 360-degree video of one of the world’s seven wonders.
You can simply upload your own media to tag, categorise, and tour in addition to the tens of thousands of pre-made tours and films that are accessible on Thinglink. When your content is prepared, you can just “drag and drop” it to your headsets.
It’s as simple to export content from Thinglink to ClassVR. Simply select “share” and copy the provided code. After that, paste the code into the ClassVR Portal’s Thinglink subscription and add it to a playlist just like any other resource. Your pupils will be able to experience world exploration like never before with this potent integration.
Another simple ClassVR feature is the ability to easily take and upload a 360-degree photo or video to your headsets.
You can use a 360-degree camera or a phone with a third-party app like Google Street View to capture the occasion. Then, all you have to do is upload the photo or video to the ClassVR portal.
You can share your content with educators all over the world through the ClassVR Community Portal in addition to taking your own pictures. It’s a fantastic platform for learning about other cultures and locations while sharing your own, with a growing store of resources.